Paul Kankiewicz is an experienced game designer boasting a diverse skill set that spans multiple facets of the gaming industry including technical design, mission design, programming, and QA. He firmly believes that cross-disciplinary skills help people work and communicate more efficiently in any collaborative environment.
Since graduating from DigiPen in 2011 with a degree in video game programming, he has most notably worked at Monolith Productions as a Senior Game Designer on award-winning AAA titles like Hogwarts Legacy, Middle-earth: Shadow of Mordor, and Middle-earth: Shadow of War.
Some of Paul’s favorite indie games are:
* Celeste
* Undertale
* The Messenger
* Terraria
* Stardew Valley
Some of Paul’s favorite missions are:
* Suicide Mission (Mass Effect 2)
* Redmaw (Horizon Zero Dawn)
* The Ashtray Maze (Control)
“I love fans and critics equally. Fans give you the energy and excitement to keep moving forward while critics give you the feedback necessary to make a better product.”
Paul’s favorite animals are turtles because they’re nature’s introverts.
Most Recent Projects:
- Grapplers: Relic Rivals – A PVP Platformer with Grappling Hooks (Ally Productions LLC)
- Dragon Age: Dreadwolf (BioWare) – Technical Design
- Hogwarts Legacy (Avalanche Software) – Mission Design
- Middle-earth: Shadow of War (Monolith Productions) – Mission Design
- Middle-earth: Shadow of Mordor (Monolith Productions) – Mission Design
- Open Ocean – A small indie game with a big environmental message I created by myself in my spare time.
Ally Productions LLC:
I created an indie game studio to release some rad games.
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