
Paul Kankiewicz is an experienced game designer boasting a diverse skill set that spans multiple facets of the gaming industry including leading design teams, technical and mission design, programming, and QA. He firmly believes that cross-disciplinary skills help people work and communicate more efficiently in any collaborative environment.
Since graduating from DigiPen in 2011 with a degree in video game programming, he has most notably worked at Monolith Productions as a Senior Game Designer on award-winning AAA titles like Hogwarts Legacy, Middle-earth: Shadow of Mordor, and Middle-earth: Shadow of War.
Some of Paul’s favorite games are:
- Zelda: Breath of the Wild
- Diablo II
- Mario Odyssey
- Terraria
- Stardew Valley
Some of Paul’s favorite missions are:
- Suicide Mission (Mass Effect 2)
- Redmaw (Horizon Zero Dawn)
- The Ashtray Maze (Control)
“I love fans and critics equally. Fans give you the energy and excitement to keep moving forward while critics give you the feedback necessary to make a better product.”
Paul’s favorite animals are turtles because they’re nature’s introverts.

Most Recent Projects:
- Grapplers: Relic Rivals (Ally Productions/personal project) – An extremely chaotic party game with grappling hooks
- Dragon Age: The Veilguard (BioWare) – Technical Design
- Hogwarts Legacy (Avalanche Software) – Mission Design
- Middle-earth: Shadow of War (Monolith Productions) – Mission Design
- Middle-earth: Shadow of Mordor (Monolith Productions) – Mission Design
Ally Productions:
I created my own indie game studio to release some rad games.
- Discord: https://discord.gg/gPSQvZ24vv
- Linktree: https://linktr.ee/allyproductions
- Email/Contact: [email protected]
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