Over the past few weeks, I have done a ton of work on the engine. Unfortunately, most of the things I have been working on don’t have a visual component, so there is no video this time around. However, I would still like to give an update on the stuff that I have been workingContinue reading “Game Engine Update – 2013-09-06 – Continued Work”
Category Archives: Basic Framework Engine
Game Engine Update – 2013-08-16 – Get Animated!
Here is the current engine (See video comments for more details):
Game Engine Update – 2013-07-28 – Previous Work + Physics!
Here was what my engine looked like at the end of last week – 7-21-13 (See video comments for more details): This week, I cleaned up some code, worked on creating a vector library, and used the library to program some 2D physics, namely circle/circle, circle/rectangle, and rectangle/rectangle collision. Here is the physics engine inContinue reading “Game Engine Update – 2013-07-28 – Previous Work + Physics!”
New Game Engine
After taking a good amount of time to think about where I am in terms of my career, I have decided to quit my job as a QA tester and use the 40 hours a week that I would have been at work to program in an attempt to better my programming skills and landContinue reading “New Game Engine”