Grapplers: Relic Rivals – Steam Announcement!

After quite a few months of getting the art updated and pouring over tons of design details, I’m elated to announce that the Steam page for Grapplers: Relic Rivals is now live! https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals You have no idea how much simply wishlisting the game can help! Grapplers: Relic Rivals will be releasing on Steam in summerContinue reading “Grapplers: Relic Rivals – Steam Announcement!”

Untitled PVP Grapple Game – First Playable Playtest Build!

Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”

My New Adventure

After much deliberation, I decided to leave my job at BioWare to try my hand at indie game development, which has always been a dream of mine. While I have no delusions that going indie poses its own challenges, I’m extremely excited to take creative control into my own hands and to be able toContinue reading “My New Adventure”

Hogwarts Legacy Launch

I’m a tad late in writing this post, but Hogwarts Legacy has launched! I worked on the game for roughly a year very early in development. I worked remotely with folks at Avalanche Software on side missions, and helped them develop some of their mission tech and structure. I was also very fortunate to getContinue reading “Hogwarts Legacy Launch”

Quest Complete: Work my way up the game designer chain

I was promoted to Senior Game Designer at Monolith Productions!  I’ve been working in the industry for roughly a decade now, and it still doesn’t even feel real.  It’s hard to believe that I go to work everyday to make games that are much bigger than what I played as a kid.  Life’s strange sometimesContinue reading “Quest Complete: Work my way up the game designer chain”

Open Ocean

For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”

The First Ever Article Written About Content I Created

I’ve always been a firm believer that games, or even small parts of games, are made by teams, not individuals, but it sure feels nice when someone writes a stunning article about content that you were in charge of.  The first of many 🙂  When I started working on this mission, I remember thinking, “I’mContinue reading “The First Ever Article Written About Content I Created”

Shadow of Mordor Post Launch

Middle-earth: Shadow of Mordor appears to have been quite a success.  Tons of people have been posting how amazing the game is.  I’ll use this post to link all sorts of Shadow of Mordor post launch stuff – Players sharing their experiences, things that people have made using/for the game, etc. Awards GDC Game ofContinue reading “Shadow of Mordor Post Launch”

Shadow of Mordor Metacritic

With 28 reviews, Middle-earth: Shadow of Mordor is currently sitting at an 85 Metacritic score!  Not bad for the first game that I’ve been a dev on! http://www.metacritic.com/game/playstation-4/middle-earth-shadow-of-mordor