I’m excited to share that I’ll be starting a new job as a Senior Mission Designer at Turtle Rock Studios tomorrow! Time to make some unique stories and rad games!
Author Archives: paulkankiewicz89
Top Game Design Interview Questions (And How to Answer Them)
With an unprecedented number of people interviewing in the games industry nowadays, I thought now would be a good time to write up some interview questions to be prepared for, as well as general interview tips. Since I’m a game designer, these are largely going to be focused on the design side, but many ofContinue reading “Top Game Design Interview Questions (And How to Answer Them)”
Grapplers: Relic Rivals Released!
My indie game, Grapplers: Relic Rivals, released today on Steam and itch.io! Launch Trailer: https://youtu.be/9R29xftbmpk Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/ The game was made by Paul Kankiewicz (That’s me!) (Game designer/programmer/wearer-of-many-hats), Nicolas Pava (Artist) and Lukas Raymond (Sound designer) in ~8 months using GameMaker. Check it out, and have fun playing!
Grapplers: Relic Rivals Release Date Announcement
The wait is over, treasure hunters! I’m incredibly excited to announce that Grapplers: Relic Rivals will be releasing on Steam June 19, 2024! Steam page: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/
Grapplers: Relic Rivals – Steam Announcement!
After quite a few months of getting the art updated and pouring over tons of design details, I’m elated to announce that the Steam page for Grapplers: Relic Rivals is now live! https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals You have no idea how much simply wishlisting the game can help! Grapplers: Relic Rivals will be releasing on Steam in summerContinue reading “Grapplers: Relic Rivals – Steam Announcement!”
Ally Productions is Looking for a Pixel Art Generalist (Paid Contract)
Current position status: CLOSED The Position Ally Productions is looking for a 2D pixel art generalist for a short term, paid contract for Grapplers: Relic Rivals, my upcoming 2D PVP platformer with grappling hooks. All art in the game is currently temp, so your job would be updating the existing art with Real Art™, and creatingContinue reading “Ally Productions is Looking for a Pixel Art Generalist (Paid Contract)”
Grapplers: Relic Rivals – Alpha Playtest Build!
After a few months of hard work, Grapplers: Relic Rivals is ready for an alpha playtest! The alpha build can be downloaded on itch.io here. I also created a survey to gather playtest feedback. If you play the game, I’d appreciate you letting me know what you think – Good, bad, or otherwise. Keep in mind theContinue reading “Grapplers: Relic Rivals – Alpha Playtest Build!”
Untitled PVP Grapple Game – First Playable Playtest Build!
Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”
Random Generation Done Right
We can design better randomly generated spaces in games. Here’s how.
My New Adventure
After much deliberation, I decided to leave my job at BioWare to try my hand at indie game development, which has always been a dream of mine. While I have no delusions that going indie poses its own challenges, I’m extremely excited to take creative control into my own hands and to be able toContinue reading “My New Adventure”