With a second week down, the Megaman Game Jam is already halfway over. Here’s my progress so far:
The main things I did this week were adding several traps, creating two levels (Plus a few temp ones), randomizing which level the player gets loaded into when they go through a door, and lots of tuning. The idea here is to make the game a roguelike platformer. I think the game is already a lot of fun, but there are still two weeks to get in all sorts of great things!