For the past year or two, some I’ve been playing quite a bit of Overwatch with friends of mine. While doing so, I’ve been utilizing the Highlights feature quite a bit, which, after thinking about it, is an extremely smart feature to get people to create content to promote the game. I decided to tryContinue reading “Overwatch Montage Videos”
Tag Archives: Game Design
Postmortem: The Lost Ziggurat of Nephthys
In case you haven’t been following along, The Lost Ziggurat of Nephthys is a 2D platformer that focuses on a grapple hook mechanic that I developed for a game jam with some friends – The Megaman Game Jam. I’m constantly looking for ways to growth as a developer and learn from my mistakes, so IContinue reading “Postmortem: The Lost Ziggurat of Nephthys”
Megaman Game Jam Submissions
We made it to the end of the first ever Megaman Game Jam! Here are the games that were submitted. Shots in the Dark Created by Scout Clithero. Description: A game of social deduction. The Lost Ziggurat of Nephthys Created by Paul Kankiewicz (That’s me!). Description: A 2D roguelike platformer where the player explores aContinue reading “Megaman Game Jam Submissions”
Megaman Game Jam Progress: Week 2
With a second week down, the Megaman Game Jam is already halfway over. Here’s my progress so far: The main things I did this week were adding several traps, creating two levels (Plus a few temp ones), randomizing which level the player gets loaded into when they go through a door, and lots of tuning.Continue reading “Megaman Game Jam Progress: Week 2”
Megaman Game Jam Progress: Week 1
For the past week, I’ve been working hard on developing a game for the Megaman Game Jam. Here’s my progress after 1 week. I’ve mostly been working on the main platforming mechanics so far, so I hope to spend more time developing the game into something bigger in the coming weeks.
Megaman Game Jam
I have a lot of game developer friends. After talking to some of them, we decided it would be fun to challenge each other to a game jam. Thus was born the Megaman Game Jam! Rules:1) Time limit: 1 month. Game submissions are due on July 15, 2021 at 11:59 PM PST. This long timelineContinue reading “Megaman Game Jam”
What Does a Game Designer Do?
“What does a Game Designer do?” This is a question I get asked a lot. I often jump into the technical details and my day-to-day responsibilities, but that all too often seems to go over the heads of my audience, leaving them just as clueless as to what it is I actually do as theyContinue reading “What Does a Game Designer Do?”
Open Ocean Postmortem
In case you didn’t know, I’m part of a podcast called 37% Unplayed. 37% Unplayed episodes talk about video games and game design in a similar format to book clubs. Our latest episode was a postmortem on the indie game I made, Open Ocean. Check it out! http://37percent-unplayed.blubrry.net/2019/07/01/open-ocean-postmortem/
Open Ocean
For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”
37% Unplayed Podcast
Some fellow game developer friends and I created a podcast called 37% Unplayed! We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen! Blubrry iTunes Stitcher Twitter Facebook YouTube