Grapplers: Relic Rivals – Steam Announcement!

After quite a few months of getting the art updated and pouring over tons of design details, I’m elated to announce that the Steam page for Grapplers: Relic Rivals is now live! https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals You have no idea how much simply wishlisting the game can help! Grapplers: Relic Rivals will be releasing on Steam in summerContinue reading “Grapplers: Relic Rivals – Steam Announcement!”

Grapplers: Relic Rivals – Alpha Playtest Build!

After a few months of hard work, Grapplers: Relic Rivals is ready for an alpha playtest! The alpha build can be downloaded on itch.io here. I also created a survey to gather playtest feedback. If you play the game, I’d appreciate you letting me know what you think – Good, bad, or otherwise. Keep in mind theContinue reading “Grapplers: Relic Rivals – Alpha Playtest Build!”

Untitled PVP Grapple Game – First Playable Playtest Build!

Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”

Megaman Game Jam Progress: Week 2

With a second week down, the Megaman Game Jam is already halfway over. Here’s my progress so far: The main things I did this week were adding several traps, creating two levels (Plus a few temp ones), randomizing which level the player gets loaded into when they go through a door, and lots of tuning.Continue reading “Megaman Game Jam Progress: Week 2”

Megaman Game Jam Progress: Week 1

For the past week, I’ve been working hard on developing a game for the Megaman Game Jam. Here’s my progress after 1 week. I’ve mostly been working on the main platforming mechanics so far, so I hope to spend more time developing the game into something bigger in the coming weeks.