Random Generation Done Right

We can design better randomly generated spaces in games. Here’s how.

Hogwarts Legacy Launch

I’m a tad late in writing this post, but Hogwarts Legacy has launched! I worked on the game for roughly a year very early in development. I worked remotely with folks at Avalanche Software on side missions, and helped them develop some of their mission tech and structure. I was also very fortunate to getContinue reading “Hogwarts Legacy Launch”

Overwatch Montage Videos

For the past year or two, some I’ve been playing quite a bit of Overwatch with friends of mine. While doing so, I’ve been utilizing the Highlights feature quite a bit, which, after thinking about it, is an extremely smart feature to get people to create content to promote the game. I decided to tryContinue reading “Overwatch Montage Videos”

Postmortem: The Lost Ziggurat of Nephthys

In case you haven’t been following along, The Lost Ziggurat of Nephthys is a 2D platformer that focuses on a grapple hook mechanic that I developed for a game jam with some friends – The Megaman Game Jam. I’m constantly looking for ways to growth as a developer and learn from my mistakes, so IContinue reading “Postmortem: The Lost Ziggurat of Nephthys”

Megaman Game Jam Submissions

We made it to the end of the first ever Megaman Game Jam! Here are the games that were submitted. Shots in the Dark Created by Scout Clithero. Description: A game of social deduction. The Lost Ziggurat of Nephthys Created by Paul Kankiewicz (That’s me!). Description: A 2D roguelike platformer where the player explores aContinue reading “Megaman Game Jam Submissions”

Megaman Game Jam Progress: Week 2

With a second week down, the Megaman Game Jam is already halfway over. Here’s my progress so far: The main things I did this week were adding several traps, creating two levels (Plus a few temp ones), randomizing which level the player gets loaded into when they go through a door, and lots of tuning.Continue reading “Megaman Game Jam Progress: Week 2”

Megaman Game Jam Progress: Week 1

For the past week, I’ve been working hard on developing a game for the Megaman Game Jam. Here’s my progress after 1 week. I’ve mostly been working on the main platforming mechanics so far, so I hope to spend more time developing the game into something bigger in the coming weeks.

Open Ocean Postmortem

In case you didn’t know, I’m part of a podcast called 37% Unplayed.  37% Unplayed episodes talk about video games and game design in a similar format to book clubs.  Our latest episode was a postmortem on the indie game I made, Open Ocean.  Check it out! http://37percent-unplayed.blubrry.net/2019/07/01/open-ocean-postmortem/

Open Ocean

For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”

37% Unplayed Podcast

Some fellow game developer friends and I created a podcast called 37% Unplayed!  We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen! Blubrry iTunes Stitcher Twitter Facebook YouTube