In case you haven’t been following along, The Lost Ziggurat of Nephthys is a 2D platformer that focuses on a grapple hook mechanic that I developed for a game jam with some friends – The Megaman Game Jam. I’m constantly looking for ways to growth as a developer and learn from my mistakes, so IContinue reading “Postmortem: The Lost Ziggurat of Nephthys”
We made it to the end of the first ever Megaman Game Jam! Here are the games that were submitted. Shots in the Dark Created by Scout Clithero. Description: A game of social deduction. The Lost Ziggurat of Nephthys Created by Paul Kankiewicz (That’s me!). Description: A 2D roguelike platformer where the player explores aContinue reading “Megaman Game Jam Submissions”
With a second week down, the Megaman Game Jam is already halfway over. Here’s my progress so far: The main things I did this week were adding several traps, creating two levels (Plus a few temp ones), randomizing which level the player gets loaded into when they go through a door, and lots of tuning.Continue reading “Megaman Game Jam Progress: Week 2”
For the past week, I’ve been working hard on developing a game for the Megaman Game Jam. Here’s my progress after 1 week. I’ve mostly been working on the main platforming mechanics so far, so I hope to spend more time developing the game into something bigger in the coming weeks.
I have a lot of game developer friends. After talking to some of them, we decided it would be fun to challenge each other to a game jam. Thus was born the Megaman Game Jam! Rules:1) Time limit: 1 month. Game submissions are due on July 15, 2021 at 11:59 PM PST. This long timelineContinue reading “Megaman Game Jam”