Hogwarts Legacy Launch

I’m a tad late in writing this post, but Hogwarts Legacy has launched! I worked on the game for roughly a year very early in development. I worked remotely with folks at Avalanche Software on side missions, and helped them develop some of their mission tech and structure. I was also very fortunate to getContinue reading “Hogwarts Legacy Launch”

Megaman Game Jam Submissions

We made it to the end of the first ever Megaman Game Jam! Here are the games that were submitted. Shots in the Dark Created by Scout Clithero. Description: A game of social deduction. The Lost Ziggurat of Nephthys Created by Paul Kankiewicz (That’s me!). Description: A 2D roguelike platformer where the player explores aContinue reading “Megaman Game Jam Submissions”

Open Ocean

For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”

Middle-earth: Shadow of War

That AWESOME moment when the game you’ve poured your heart into for the past few years finally gets announced! I’m responsible for designing several of the main and side missions, among other things.

Shadow of Mordor Metacritic

With 28 reviews, Middle-earth: Shadow of Mordor is currently sitting at an 85 Metacritic score!  Not bad for the first game that I’ve been a dev on! http://www.metacritic.com/game/playstation-4/middle-earth-shadow-of-mordor