My indie game, Grapplers: Relic Rivals, released today on Steam and itch.io! Launch Trailer: https://youtu.be/9R29xftbmpk Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/ The game was made by Paul Kankiewicz (That’s me!) (Game designer/programmer/wearer-of-many-hats), Nicolas Pava (Artist) and Lukas Raymond (Sound designer) in ~8 months using GameMaker. Check it out, and have fun playing!
Category Archives: Play This
Grapplers: Relic Rivals Release Date Announcement
The wait is over, treasure hunters! I’m incredibly excited to announce that Grapplers: Relic Rivals will be releasing on Steam June 19, 2024! Steam page: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/
Grapplers: Relic Rivals – Steam Announcement!
After quite a few months of getting the art updated and pouring over tons of design details, I’m elated to announce that the Steam page for Grapplers: Relic Rivals is now live! https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals You have no idea how much simply wishlisting the game can help! Grapplers: Relic Rivals will be releasing on Steam in summerContinue reading “Grapplers: Relic Rivals – Steam Announcement!”
Grapplers: Relic Rivals – Alpha Playtest Build!
After a few months of hard work, Grapplers: Relic Rivals is ready for an alpha playtest! The alpha build can be downloaded on itch.io here. I also created a survey to gather playtest feedback. If you play the game, I’d appreciate you letting me know what you think – Good, bad, or otherwise. Keep in mind theContinue reading “Grapplers: Relic Rivals – Alpha Playtest Build!”
Untitled PVP Grapple Game – First Playable Playtest Build!
Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”
Hogwarts Legacy Launch
I’m a tad late in writing this post, but Hogwarts Legacy has launched! I worked on the game for roughly a year very early in development. I worked remotely with folks at Avalanche Software on side missions, and helped them develop some of their mission tech and structure. I was also very fortunate to getContinue reading “Hogwarts Legacy Launch”
Megaman Game Jam Submissions
We made it to the end of the first ever Megaman Game Jam! Here are the games that were submitted. Shots in the Dark Created by Scout Clithero. Description: A game of social deduction. The Lost Ziggurat of Nephthys Created by Paul Kankiewicz (That’s me!). Description: A 2D roguelike platformer where the player explores aContinue reading “Megaman Game Jam Submissions”
Open Ocean
For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”