I’m a tad late in writing this post, but Hogwarts Legacy has launched! I worked on the game for roughly a year very early in development. I worked remotely with folks at Avalanche Software on side missions, and helped them develop some of their mission tech and structure. I was also very fortunate to getContinue reading “Hogwarts Legacy Launch”
Tag Archives: Game
Postmortem: The Lost Ziggurat of Nephthys
In case you haven’t been following along, The Lost Ziggurat of Nephthys is a 2D platformer that focuses on a grapple hook mechanic that I developed for a game jam with some friends – The Megaman Game Jam. I’m constantly looking for ways to growth as a developer and learn from my mistakes, so IContinue reading “Postmortem: The Lost Ziggurat of Nephthys”
Open Ocean
For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”
37% Unplayed Podcast
Some fellow game developer friends and I created a podcast called 37% Unplayed! We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen! Blubrry iTunes Stitcher Twitter Facebook YouTube
Eight Button Game (Unity)
I was bored one day, so I decided to make the eight button from The Stanley Parable in Unity. My remake of the eight button game is chock-full of exciting game play that will keep you occupied for hours on end! You can download and play the web version here: EightButtonGame Or simply watch the extremelyContinue reading “Eight Button Game (Unity)”
Shadow of Mordor
This is the game that I’ve been working on at work: http://www.gameinformer.com/b/news/archive/2013/11/12/december-2013-shadow-of-mordor-67498.aspx