Grapplers: Relic Rivals – Steam Announcement!

After quite a few months of getting the art updated and pouring over tons of design details, I’m elated to announce that the Steam page for Grapplers: Relic Rivals is now live! https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals You have no idea how much simply wishlisting the game can help! Grapplers: Relic Rivals will be releasing on Steam in summerContinue reading “Grapplers: Relic Rivals – Steam Announcement!”

Ally Productions is Looking for a Pixel Art Generalist (Paid Contract)

Current position status: CLOSED The Position Ally Productions is looking for a 2D pixel art generalist for a short term, paid contract for Grapplers: Relic Rivals, my upcoming 2D PVP platformer with grappling hooks. All art in the game is currently temp, so your job would be updating the existing art with Real Art™, and creatingContinue reading “Ally Productions is Looking for a Pixel Art Generalist (Paid Contract)”

Grapplers: Relic Rivals – Alpha Playtest Build!

After a few months of hard work, Grapplers: Relic Rivals is ready for an alpha playtest! The alpha build can be downloaded on itch.io here. I also created a survey to gather playtest feedback. If you play the game, I’d appreciate you letting me know what you think – Good, bad, or otherwise. Keep in mind theContinue reading “Grapplers: Relic Rivals – Alpha Playtest Build!”

Untitled PVP Grapple Game – First Playable Playtest Build!

Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”

Open Ocean Postmortem

In case you didn’t know, I’m part of a podcast called 37% Unplayed.  37% Unplayed episodes talk about video games and game design in a similar format to book clubs.  Our latest episode was a postmortem on the indie game I made, Open Ocean.  Check it out! http://37percent-unplayed.blubrry.net/2019/07/01/open-ocean-postmortem/

Open Ocean

For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun gameContinue reading “Open Ocean”