Grapplers: Relic Rivals – Alpha Playtest Build!

After a few months of hard work, Grapplers: Relic Rivals is ready for an alpha playtest! The alpha build can be downloaded on itch.io here. I also created a survey to gather playtest feedback. If you play the game, I’d appreciate you letting me know what you think – Good, bad, or otherwise. Keep in mind theContinue reading “Grapplers: Relic Rivals – Alpha Playtest Build!”

Untitled PVP Grapple Game – First Playable Playtest Build!

Work on my indie game – a 2D PVP platformer with grappling hooks – has been going extremely well lately! So well, in fact, that I’m ready to invite people to playtest the first playable build! Much of the game is still being stood up, so the gameplay is a little bare-bones, but I findContinue reading “Untitled PVP Grapple Game – First Playable Playtest Build!”

What Makes a Good Quest Designer?

I was recently asked the question, “What makes a good quest designer?” I’ve got a lot of experience in quest design, but I had never sat down and actually thought about what skills or traits made me good at what I do. After thinking about it for a bit, I came up with an answer:Continue reading “What Makes a Good Quest Designer?”