Today, I completed my quest to work my way up the Game Designer talent tree! I was promoted to Designer! Goodbye, associate!
I’ve accepted a new quest: Ship a title with a 90 plus Metacritic review score.
Today, I completed my quest to work my way up the Game Designer talent tree! I was promoted to Designer! Goodbye, associate!
I’ve accepted a new quest: Ship a title with a 90 plus Metacritic review score.
I’ve always been a firm believer that games, or even small parts of games, are made by teams, not individuals, but it sure feels nice when someone writes a stunning article about content that you were in charge of. The first of many 🙂 When I started working on this mission, I remember thinking, “I’m getting paid to make a haunted house. I love my job!” Being a game designer is pretty great.
War has come!
That AWESOME moment when the game you’ve poured your heart into for the past few years finally gets announced! I’m responsible for designing several of the main and side missions, among other things.
I know it’s long, but this is a very good talk about fostering creativity. It’s definitely worth a watch for anyone that does creative work. Plus it’s funny, because John Cleese.
Middle-earth: Shadow of Mordor appears to have been quite a success. Tons of people have been posting how amazing the game is. I’ll use this post to link all sorts of Shadow of Mordor post launch stuff – Players sharing their experiences, things that people have made using/for the game, etc.
With 28 reviews, Middle-earth: Shadow of Mordor is currently sitting at an 85 Metacritic score! Not bad for the first game that I’ve been a dev on!
http://www.metacritic.com/game/playstation-4/middle-earth-shadow-of-mordor
Monolith released a dev diary video: