In case you didn’t know, I’m part of a podcast called 37% Unplayed. 37% Unplayed episodes talk about video games and game design in a similar format to book clubs. Our latest episode was a postmortem on the indie game I made, Open Ocean. Check it out!
For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun game in the world, I’m extremely proud of it! Here’s a link to the Steam page: https://store.steampowered.com/app/1071640/Open_Ocean/
EDIT: The game is now available on itch.io as well!
Today, I completed my quest to work my way up the Game Designer talent tree! I was promoted to Designer! Goodbye, associate!
I’ve accepted a new quest: Ship a title with a 90 plus Metacritic review score.
I’ve always been a firm believer that games, or even small parts of games, are made by teams, not individuals, but it sure feels nice when someone writes a stunning article about content that you were in charge of. The first of many 🙂 When I started working on this mission, I remember thinking, “I’m getting paid to make a haunted house. I love my job!” Being a game designer is pretty great.
War has come!
That AWESOME moment when the game you’ve poured your heart into for the past few years finally gets announced! I’m responsible for designing several of the main and side missions, among other things.
I know it’s long, but this is a very good talk about fostering creativity. It’s definitely worth a watch for anyone that does creative work. Plus it’s funny, because John Cleese.