Top Game Design Interview Questions (And How to Answer Them)

With an unprecedented number of people interviewing in the games industry nowadays, I thought now would be a good time to write up some interview questions to be prepared for, as well as general interview tips. Since I’m a game designer, these are largely going to be focused on the design side, but many ofContinue reading “Top Game Design Interview Questions (And How to Answer Them)”

Grapplers: Relic Rivals Released!

My indie game, Grapplers: Relic Rivals, released today on Steam and itch.io! Launch Trailer: https://youtu.be/9R29xftbmpk Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/ The game was made by Paul Kankiewicz (That’s me!) (Game designer/programmer/wearer-of-many-hats), Nicolas Pava (Artist) and Lukas Raymond (Sound designer) in ~8 months using GameMaker. Check it out, and have fun playing!

37% Unplayed Podcast

Some fellow game developer friends and I created a podcast called 37% Unplayed!  We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen! Blubrry iTunes Stitcher Twitter Facebook YouTube